![]() Dead NPC is OK but they will drink after resurrect. DO NOT resurrect alive NPCs who have potion in their backpack, they will play potion animation instantly after resurrect and their weapon will disappear since their weapon is not loaded correctly. NPCs will use potion instantly if they have health potion in their backpack after resurrect due to their vanilla AI.DO NOTmash your F button while drinking, your weapon model will get stuck and need re equip or drink another potion to restore.Very seldom the weapon stuck issue will occur, just re equip your weapon it will gone.Whether allow NPCs to play potion animation.Slow down level of move speed while drinking.Whether auto close menu when potion is clicked.Customize the notifications when potion animation is blocked.There is a graph Boolean variable “ IUBusy” to indicate whether character is in potion animation state, take it as a parameter do what you want and there is an empty spell added to character when play potion animation, you can have more fun with that spell by editing it. So if you have serious bugs and conflicts with it, please check your environment first. The ZUPA has experienced large number of tests, by playing the potion animation at diverse kind of untimely to check whether it will produce bug like stuck in position, action conflict etc. In addition, all potion bottle models have been adjusted to ensure sense of immersion, and the potion animation is designed not affect the combat flow when potion in combat. Health (single effect) Magic (single effect) Stamina (single effect) Other/Multiple effect Skill One of the biggest merits of this mod is that when characters use different potions, it will choose a different bottles corresponding to the potion effect for the potion animation.Īwesome opened bottle models made by NickNak: This mod does no changes with vanilla potions, so it supports all potions including vanilla potions, crafted potions and mod potions as long as they are correctly added according to the original game rules.
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